Clock Tower was a point and click horror game for the Super Nintendo, released in 1995. It spawned several sequels and is known for its iconic villain, Scissorman. This aptly named stalker of the night, is a small man-ish creature who follows the protagonist with a ridiculously gigantic pair of gardening shears. Not your standard villain. In the first game, Jennifer Simpson must find her way out of a mansion that she finds herself trapped in whilst dodging Scissorman’s attacks and traps.
The Scissorman is seemingly demonic in nature, as he defies the laws of space and time, and frequently transports ahead of the player after running in the opposite direction from him. He also takes great pleasure in his hounding of the poor Jennifer, as when he knocks her down, he will do a little jig to signify his happiness at terrorising the innocent girl.
Creator Hifumi Kono, has stated that Sciccorman’s design was influenced by Italian horror films such as Phenomena, which is about a girl at at boarding school with the power to communicate with insects. Using this power, she intends to do battle with the serial killer, that has been killing people in and around the grounds of her boarding school. As you can see, this draws parallels Jennifer and Scissorman’s battle.
Perhaps, the biggest influence though is the film, The Burning. I believe, this film poster below speaks on my behalf.
Dino Crisis was a game that released on the Playstation back in 1999 by Resident Evil creator, Shinji Mikami. It is a horror game, like Resident Evil but substitute zombies with time displaced dinosaurs in a research facility. You play as Regina, a weapons specialist and a field operative with a talent for gathering intelligence. Regina is sent to a research facility on Ibis Island to find and retrieve Edward Kirk, a researcher at the base. Upon her arrival, Regina is attacked by time travelled dinosaurs. Because, why not? Armed with her trusty shotgun and other weapons she ventures on, unravelling the mystery as she goes.
Dinosaur fever was big in the 90’s. Jurassic Park was a killer (get it, dinosaurs?)at the box office and what followed was a slew of other dinosaur films or TV shows. Jurassic Park sequels, Barney the Dinosaur, The Land Before Time, Theodore Rex and even Godzilla, which I know it’s meant to be a radioactive lizard, but look at it! That’s a T-Rex. So, it’s no surprise that video games decided to have a go at the craze. Dino Crisis spawned two sequels and was a hit franchise until the third one. I believe Jurassic Park played a big role in its success and so did Dino Crisis acknowledge this inspiration? Quite possibly.
Regina’s shotgun is a SPAS-12 (Sporting Purpose Automatic Shotgun), the very same shotgun that the character Muldoon, can be seen sporting in Jurassic Park. Whether this is a nod to Jurassic Park is up in the air as the SPAS-12 was a common weapon in a lot of games. But, the fact that these are both characters whose job it is, to take down dinosaurs on a remote island, leads me to believe it is a reference to Jurassic Park. At least Regina didn’t meet the same fate as Muldoon. Clever girl!
In Bioshock, the game starts with the player aboard a plane over the Atlantic ocean, in 1960. The title card pops up and the very next scene is our hero drowning underwater. Due to the debris sinking around him we can gather that something has gone wrong and the plane crashed. Our hero, Jack then quickly swims to the surface and thankfully doesn’t drown. Amidst the fire and wreckage, Jack sees a lighthouse. A lighthouse in the middle of the ocean. There are no other islands nearby or anything and so what purpose does a lighthouse have in the middle of the ocean? But Jack isn’t going to look a gift horse in the mouth and so proceeds to the lighthouse for safety. Within the confines of the lighthouse, Jack finds a bathysphere which takes him on his adventure through Rapture. I’m going to skip Rapture for today, even though it is a fantastic setting and has lots of lore surrounding it.
Today, I want to focus on the lighthouse. An odd thing to have in the middle of the ocean. So, I wanted to see how far away from land this lighthouse was. I was going to try and pinpoint the location using speculation and the process of elimination. But that’s not going to be needed. “When Mum and Dad put me on that plane to visit my cousins in England, they told me, ‘Son, you’re special, you were born to do great things.’ You know what? They were right.”. That is a quote on the Bioshock Wiki said by Jack. I personally don’t recall the visiting cousins part in England but I trust the Wiki. So, I was going to work backwards from that to see where he was coming from and where about he crashed. But………..the actual coordinates for the lighthouse have been published by the Bioshock team. There is no lighthouse there sadly. The coordinates are 63° 2′ N, 29° 55′ W, which brings us to here:
As you can see, it all adds up geographically. Jack was coming over from somewhere in America to visit his family in England. Along the way something went wrong and the plane careened off course and into the ocean below. The location of the lighthouse is between Greenland and Iceland. It’s still not close enough to land to serve a purpose to the residents of the islands. But, to get into it’s purpose is another topic all together and one that involves spoilers for the game. That’s why I’ll just leave the alone for now.