Marriage In Gaming And The Lack Thereof

I am married! Officially off the market and happy to be so. Currently on last day of honeymoon and been craving to write and so I thought I’d talk about what’s been on my mind predominantly the past month, marriage. Don’t worry, I’m not going to bore you with my day. I’m talking about marriage in gaming.

When I decided to write about this topic I started to think over my 1/4 of a century gaming knowledge and I quickly realised how little marriage is in games. Considering marriage has been around for seemingly ever and is a tradition across most of the world, it sure doesn’t come across that way in video games. I can understand this to an extent though. Game publishers want the player to feel a connection to their protagonist or to want to play as a fantastical protagonist. Marcus Fenix from the Gears Of War series doesn’t look like an average gamer but the boulder in armour appeals to that fantasy element. Who doesn’t love pretending to be a badass? Marriage would only hold that fantasy back. Then there is the classic, regular person finds out they are the chosen one or falls into a situation where they save the world. I would be lying to say that I haven’t daydreamed about that in work now and then. Commitments like marriage, a job and family would also lessen that fantasy. Not saying I wouldn’t like that to be an element in games, but from a publisher stand point I understand. The average age of gamers is rising but I don’t think I’m far wrong in saying that the majority of game revenue is from the teenager to early 20’s demographic. As I’ve been ageing my game buying has decreased, as have my friends spending habits too. In my early 20’s I bought games willy-nilly but there is a reason I had more money and free time back then. I was devoid of commitments and any commitments I had were minor compared to today.  So I understand publishers aiming for that larger revenue.

As I said though, the age of the average gamer is rising and so I believe it’s time we see this being reflected in games. Not in all games it’d be a good way to distinguish your game from the crowd. Games like Mass Effect where you get a template character and a choose your own backstory section would bode well to have a marriage life option included. A checkbox that allows you to include a married life package or even create your spouse and children in a character creator. It would allow players to a wider range of character depth and for those that have a family, it’s nice to be able to experience that in a fictitious setting too. It doesn’t even have to be anything major in that marriage package. Could just be a home on a distant planet that you can visit now and again and have supper with the family. Or emails that you receive now and then about young Jimmy being bullied at his new school. In today’s games where we have an overabundance of things to do on the map, a little subplot about married life shouldn’t be hard to implement. The ability to play Commander Shepard as a family war hero rather than the swinging bachelor war hero would be a welcome change to some games. Is it necessary in all games? Absolutely not, stories function better at times if the protagonist is single and ready to mingle but in games where that doesn’t matter, a choice would be a welcome one.

Most games where marriage is a component, the marriage aspect is usually a story point. FFX and FFXV both have key plots that revolve around a marriage. The original Gears Of War trilogy has Dom’s personal mission of trying to find his wife Maria. Uncharted 4 has Nathan Drake struggling to adapt to a stable married life instead of his daring and dangerous past. While I enjoyed each of these, they are generally end goals or things to push the story in the right direction. Dom’s search is the exception there but it’s never the main story thread. There can be hours before Dom pipes up about his wife and even though I enjoyed that plot, it is a sub plot. What I want is a more natural married life situation. I want it to be there and to have meaning to the whole story or a majority of it. It doesn’t have to be the main focus but it should be there and not just something that dips in and out to add stakes or to propel a story beat. Even though those things are fine to do in games as well, I just would like to see it more fleshed out. When I was thinking about games that I’ve played that featured well done couples, I really struggled to remember any. There is one that I instantly remembered and one that I remembered really appreciating when I played it and that was Lost Odyssey.

lost odyssey

Lost Odyssey was a JRPG that came out on the Xbox 360 in 2008. It centres on Kaim, a member of the Immortals, a race of….well immortal beings. For some reason the Immortals lose their memories and what follows is a quest to recover Kaim’s memories and to save the land from disaster. Not a wholly original plot but what makes it for me is the introduction of the rest of the party. Specifically Sarah, Cooke and Mack. Sarah is also an Immortal who has lost her memory but it is revealed that Kaim and Sarah are husband and wife. Not only that but Mack and Cooke are Kaim and Sarah’s grandchildren. For the majority of the game, these 4 are together, traversing this world and trying to prevent disaster from happening. How often can you think of a game where husband and wife are a team in combat situations? How often are the children or grandchildren of these people involved? Not only are they an integral part of the combat and its mechanics but also the story. The kids and Sarah aren’t just chucked in for a bit of drama or aren’t the driving force at the start of the story. They all go on an adventure together as a family and I’ve hardly seen that in games. There are quite a few games where it’s brothers off on a mission together so why not couples? There is room to do a lot of creative things with marriage in gaming and not for it to be a basic mechanic in Fable 2 or some subplot to overcome. And while I don’t want those mechanics to disappear, I think it’s time we start seeing more representations of married, family or couples life in gaming.

Who knows, maybe I’m just high on married life. It’s only been a week since the day. Ask me how I feel about this in a year’s time. Maybe by then I’d vote to keep reality and fantasy as far from each other as possible. But until then, let me know your opinion and if you can think of any well done couple/marriage elements in gaming, feel free to share them as I’m quite interested in seeing more examples. Take it easy.

My Top 5 Games Of 2018

Christmas and New Year joy to all! Now that the end of 2018 is near, this is the ideal time to look back on video games and which games rose to the top for me. Obviously, I haven’t played all games this year, as much as I would like to have that much free time. So, you may have choices that aren’t present on the list either because I didn’t get round to them or they didn’t make the cut. Purely opinion based. So without further stalling, here’s my top 5 games of 2018.

5. Super Smash Bros Ultimate


This game is a tricky one to gauge for me as it has only just come out. I haven’t put as much time into as other games on my list but I feel this fits comfortably at the number 5 spot. I was concerned that I’d outgrown Super Smash Bros as I hardly played the Wii U version after extensively playing the previous entries. But, so far I’ve put over 20 hours into the World of Light mode alone and I have no sign of stopping. The appeal of all characters and levels from past games being crammed into one package, plus more, is worth the price of admission alone. But, the amount of extra content and the creative ways Nintendo’s series lore is interwoven within the Smash battles is really something special. The game doesn’t need this much content but I fully appreciate the little nods to past series in the World of Light mode. And speaking as mainly a solo gamer, I really feel like the AI is a huge improvement from the last game. Fights are challenging and the AI utilise all tools and dodge roll and hop their way extensively across the stages. Sure, sometimes it seems like the AI is reading my inputs but I appreciate the challenge. Overall this is a great package and it plays great. You won’t come across another game with this much content and a game that also provides the ability to punch Mario into oblivion. I guarantee it.

4. Spider-Man


I was so happy that this game exceeded the web-swinging from Spider-Man 2! The phrase ‘Captures how it feels to be Spided-Man’ or similar was repeated so much in reviews that it actually became sort of a meme. And I want to avoid saying that but I can’t. It really does capture the feeling of being Spider-Man or as best as I can imagine. The acrobatic swinging is on top form and the fighting is fast pace and fluid. The story is a real highlight for me. There’s a great balance of Spidey characters and villains without being too heavy with the references. I never felt like the story had too much or too little going for it and I genuinely cared for the heroes and main villain which is a great achievement. It ranks 4th because a few things hold the game back which I’d love to see improved in the sequel. I have an issue sometimes with the combat. It gets a bit cumbersome at times compared to the Batman Arkham series and it leads to me bumbling into walls and awkwardly jumping around the brawl. The Miles and Mary Jane missions also wore out their welcome quickly for me. I just didn’t find them fun, they weren’t always clear and they slowed the pacing right down. A change of pace when done right is a beautiful compliment to the previous or following scene but when done wrong it just makes you wish to get back to what you were doing. All moans aside though, I fully recommend this game even if you aren’t a Spider-Man fan.

3. Monster Hunter World


The Monster Hunter series is one I’ve dabbled in from time to time. I play handhelds less than consoles and so I drop off the portable Monster Hunter’s quite quickly. By quickly I mean after 100 hours which is rookie numbers if you know Monster Hunter games. And so when World was announced I was pretty excited about playing it on the main screen again. It didn’t disappoint. World brings the Monster Hunter series to the big screen magnificently whilst improving the overall gameplay. A big issue I had in the past was how rigid my character felt at times but in World, your character feels sturdy yet mobile. It plays great and features an online system I really enjoy. I hardly use headsets and Monster Hunter World makes it easy to group up with strangers for monster hunting fun and communication emotes which while basic, offer enough variety to get the point across. And then you have the monster tracking system which really streamlines the experience and makes the series feel more focused than previous iterations where you mostly ran to new zones until you finally stumbled upon your sought after prey. Overall, just a great game to hop into for some slaying co-op fun.

2. Dead Cells

dead-cells logo

Sometimes, I just want a basic game. A game that is stripped of a big plot and dialogue and loads of filler features and collectables I couldn’t care less about. Dead Cells represents that for me. You spawn as this weird glob thing that attaches itself to a corpse, you run through increasingly difficult levels while finding new weapons and tools and upgrading your stats. You fight through slogs of enemies and run though twisting pathways until you get to a boss or the next section. And you keep going until you make it to the end or you die. After which you respawn as the glob and set off again. If playing through similar corridors isn’t your thing then perhaps Dead Cells isn’t for you as even though the layout changes, there are still structural placements that stay the same. Games like The Binding of Isaac change more of their layouts than Dead Cells but Dead Cells is more about your own comprehension of the combat. You get rewarded for being fast and Dead Cells but you get punished for being sloppy and so you need to strike a fine balance between skill and rashness. I personally love how Dead Cells plays. It’s frantic but controllable. And when you have that control, you have this sense of power that I don’t feel in a lot of games. The way the character moves and how responsive it feels really accentuates that too. It’s a game where I can be effortlessly cutting down legions of enemies one second and then all of a sudden I’m way out of my depth and dodge rolling like an idiot. But it really is a game where the more you play, the more you see your progress through your actions.  To add to that, the more you play, the more permanent upgrades and access to weapons you unlock. Meaning you have more variety and pathways to explore. Dozens of hours in and I’m still unlocking stuff. It’s a game where you can pick up and play an hour of or spend all day trying make it to the end of a run. It’s a games game to me. Lacking in what we expect from most big AAA releases but making up for it in refined classic gaming. And Dead Cells is a masterclass in that regard.

1. God Of War


This year, like last year with Persona 5, God Of War was my top choice easily. Not only do I believe this to be a well told and fun game to play. But, I really think this is a high point for how game studios should handle past projects. It’s easy to reboot something or to do a sequel a few years later but God Of War really feels like a proper evolution of a character. You could play this game on its own and have a fantastic experience with it but I believe this game is really elevated when you’ve played the past games. Kratos was fun to play as in past games but you would have hated to be his friend or related to him in any way. He was essentially a selfish jerk, fun to play as but basic in character. In 2018’s version of him it really feels like the studio looked at him as a whole and just challenged themselves on making this loud character and evolving him into his next progression. And not even just a small alteration, a big character change whilst also keeping his past nature and actions still present. You feel the weight on Kratos, this heavy burden that he tries to move on from. He reeks of remorse, maybe not about who he killed because let’s face it, a lot of those gods had it coming, but he regrets what he allowed himself to become. I’m going to stop talking about Kratos now as this is the Game Of The Year, not Character Of The Year. Gameplay wise, it’s fantastic. Originally I thought the combat felt more clunky but it feels right for what they’re going for. It’s more weighted than previous games in the series. The Leviathan Axe is a fun new weapon and offers some really creative fighting. The Norse world is a beautiful touch and really opens up a lot of future conflicts which I eagerly await. God Of War is just really focused. It wants to tell a personal story, it doesn’t have loads of filler and collectable, there are fewer characters than fingers of the average person and the game is better for it. A lot of games have end of the world scenarios and God Of War, at its most basic level, is a story of a father and son bond. Sure, events happen around them but we play this game to see their growth. I have to give big praise for the writing and acting from the two leads. The game is leagues above others and joins the ranks of The Last Of Us in terms of characters that I genuinely cared for and wanted the very best for. It takes great skill to achieve that and it deserves recognition for it. Overall this is just a phenomenal game and one of the best returns to a series I can think of. This is how a series continuation should be. You use the past games as a strong foundation, you don’t bury it or dismantle it. Take what you made and what you learned from them and improve upon it. As Kratos told Atreus, ‘Don’t be sorry. Be better.’.

Honourable Mention: Shadow Of The Colossus


So, I’m cheating here. This is a top 5 but shhhh, I won’t tell if you won’t. Honestly though, this choice is the choice I struggled with the most and one that I’m going to need to think about for future lists. I’ve played this game on PS2, PS3 and now the remastered version on PS4. I love this game and the version that came out this year. If, I were to include this as a contender for this list, Smash Bros wouldn’t be talked about. This is one of the best games of all time to me, never mind of the year. But it’s a remaster! Does that entitle it to be included? I personally don’t think I can include it. If it was my first time when playing it then sure. But, it’s not an original game of 2018 and so it didn’t make the cut. So, I’m writing this for your opinion honestly. Let me know how you feel about situations like this? Also, I just really wanted to recommend this game in case a reader hasn’t played it.

Thank you for reading and feel free comment on what you think of the list or your games of the year. Hope you all had a great Christmas and have a Happy New Year!

A Farewell To Super Best Friends Play

This is a strange one for me. To be honest I wasn’t planning on posting anything lately what with work, Christmas and wedding planning but I this is on my mind a lot since the announcement and so I need a place to share these thoughts. Youtube channels or dramas I don’t focus on. Usually on my blog I talk about games I’m playing or I do reviews. I don’t tend to do news related posts but this one is important to me as in a way it helped define who I am and this blog.

The Super Best Friends, aka The Zaibatsu, aka Matt, Pat, Woolie and the previous member Liam have closed the door on their channel. Each member still has Twitch streams and their own Youtube channels but they’re no longer releasing videos on their channel as of today/yesterday. And that is a great tragedy. Their channel was the defining gaming channel for me. I usually watched 1 upload of theirs a day and have done so for 7 1/2 to 8 years. That’s essentially a quarter of my life I’ve been following these scrublords. I watch a lot of LP’s and I’ve visited many channels over the years but I’ve never found a channel that gels with me as well as the Super Best Friends Play.

Funny, informative and genuine is how I’d best describe their channel. A lot of channels, I find, fake a lot of their reactions or try too hard. They scream and believe comedy lies in over reactions on camera. The Zaibatsu, when they get hype over a game, it’s for real. If they hate a game they’re playing, you can feel that from them. Sure it means if they’re doing a LP of the game and half way through they start to despise it that you have the latter half of the LP still to go. But they then replace their hype or enjoyment with random tangents and generally just goofball-ishness. And when they love a game, you can feel it oozing out of the screen. These are people who love to play games and their channel is 2nd to that. When you load a video of theirs or a video ends they don’t start spouting ‘Hey guys, we’re back! Show your love for this channel by SMASHING that like button, hitting that little bell and follow us on Twitter at…..’, they barely acknowledge the viewer is there. It honestly feels like they pick a game they want to play and just ask each other round to watch and chill. It’s a relaxed style that I wish I could find more of.

Another point I want to bring up is how much they care for their fanbase. I honestly recommend going to the subreddit: Here. The subscribers have gone through the 5 steps of grief and are now in the acceptance phase. Now they’re posting terrible photoshop’s, sharing memories and intertwining channel lore with present feelings. It’s a sight to see. I’ve never really been a part of a discontinuation of something I’ve loved before. Sure shows have ended that I wish hadn’t but nothing on this scale. I would go on that subreddit nearly every day. I would watch at least one of their episodes every day and I would listen to their podcasts almost every week. To be with that for nearly 8 years and for it to suddenly be up in the air and the future of what of something you love to be unknown, it’s not easy. I’m going on like this is a breakup or a divorce, I’m aware of that. Even as I type this up I’m aware of how ridiculous it sounds but there is a void now where something comforting once was. It’s not fully gone but the remnant’s aren’t as filling. The fanbase loves the Super Best Friends and for good reason. Here’s an example of what makes the SBF’s Super.

Years ago, when Liam was a part of the team, they would have mailbag episodes. If you’re unsure of what that is, they would open letters and parcels from fans. One particular parcel contained a purple Gameboy Colour. Woolie had previously told the story of how his purple Gameboy Colour was stolen from him in school. Obviously by that point the Gameboy Colour was a decade or 2 old but you could tell how touched Woolie was about that. After only a few episodes, they had to shutdown the mailbag segments and close the mailbox they had set up to receive mail as they were receiving too much and things of too high value. I believe they received 2 copies of the limited edition Gurren Lagaan boxset, an anime which they all loved. These box sets cost A LOT as far as I know. They clearly loved the box sets but you could tell they felt wrong accepting them. I don’t think they realised the overwhelming support they had.  Shortly after they cancelled the mailbag episodes and explained their reasons. That to me is a sign of great people. Some people would LOVE to get a bunch of stuff for free continuously. And the fans wanted them to have the gifts too. But, they chose to stop it, because they wanted the fans to keep their money.  It really made me respect them when they did that. I loved watching them receive stuff because they would receive lots of strange items that were inside jokes with the fanbase, like a big rubber fist that they got sent. But, their decision to put an end to it really punched home that these were great people who were doing the channel because they love playing games and sharing that experience with their viewers.

You may be wondering what this blog post hopes to achieve and the answer is nothing really. I’m sad they’ve disbanded but I’m glad they’ve done it. Rather than letting it drag on and for their channel to become a husk of what it was they chose to be upfront and not to meander about it. I do think it is the best decision, based on what they’re revealed. Why am I making a blog post about them though? Gaming wise, they’re important to me and I’m essentially using this as a diary entry. A lot of franchises or games I like, I acquired a taste for through osmosis with these guys. I owe them a lot and I can’t give them much except my appreciation and so I guess this is what this is. Just a post of me giving a brief overview of the SBF’s, why I’ll miss them and a place for me to capture these current thoughts.

As I’ve mentioned, they have solo projects that I’ll be able to watch and Woolie and Pat are starting a new podcast so I’ll eagerly wait and see what that is like. But for now, I invite you to check out their stuff. You may have watched them in the past and didn’t know about their shutdown or you may have never heard of them. Their channel is going to have no future uploads but they have hundreds, upon hundreds of video content on their channel. If you want a gaming channel with no frills, no shills and just friends having a laugh playing games, you can’t go wrong with them. Their channel is Here, if you don’t know where to start then maybe try one of the compilations. A fan favourite LP was of the game Omikron, a bad game by the channels ‘nemesis’ David Cage: Omikron.

I wish all the best to Matt, Pat, Woolie and Liam and I look forward to their own projects. Now that they have total control over what they do, I’m sure their own stuff will be full of laughs and hype. I’ll miss the banter but as long as they enjoy what they’re doing, I’ll keep watching. Thank you for reading my whinge. I know this probably looks weird to other people but I want a post of this memory. It’ll be nice to look back on in a few years. Now, I’m going to end with a bunch of random uploads from other users of the subreddit. During the first couple of hours I was sad at the news but I did get a good laugh out of some of these posts. The community is still going strong and they have signs of slowing down. For a more brief reason for why I loved their content, check out My November Free Time blog post. Ironic that last month I recommended them and this month they’re shutting down. Talk about timing. Nevertheless, thanks for reading and feel free to share your views on them or thoughts in the comments.

The reason why I play Yakuza games is because of these scrubs.

Creator of Deadly Premonition. He was a fan of the guys and attributes a lot of the success of his games to their channel. 

As you can see, The Simpsons is a huge part of the SBFP channel and I don’t recall a playthrough without a quote or reference.