F.E.A.R stands for First Encounter Assault Recon. Firstly, is Assault Recon an oxymoron? Assault in this context, means to go into the establishments with guns drawn and ready to take on the foes. Recon though. Recon to me means scouting the location and if finding a foe, keeping distance and reporting the intelligence to headquarters. F.E.A makes sense but that doesn’t make for a snappy title, does it?
Now that I’ve got that thought out of the way, lets talk trivia. F.E.A.R is a horror FPS developed by Monolith Productions and released in 2005. During production a few members of staff maybe got too engrossed in their work. Lead level designer John Mulkey had a toilet fright (bathroom for those outside the UK, I’m not just talking about an incident confined to a toilet. This isn’t The Grudge but through the toilet bowl instead of TV screen) that left him and a few co-workers a bit rattled. Apparently, while John was using the toilets, he believes he saw a dark shadow in a mirror. This toilet prowler wasn’t just seen by John though. A fellow team member also explained to John that he found the toilet’s atmosphere eerie.
The fact that the toilets were described as having only one working light and one light that flickers, does paint a creepy scene. A bit that I’m sure is in F.E.A.R. A trick of the mind or ghastly toilet voyeur? Perhaps too much work and not enough sleep. We’ll never know. Most of the production crew claim they didn’t believe John’s mirror buddy and that he was merely seeing things. Funny though that after the sighting was spotted, that particular toilets usage dropped drastically. ‘What a load of nonsense! I’m just going to take the lift up two floors to use the other toilet’.